New Book! Games That Haunt Us: Gothic Game Space as a Living Nightmare
MultiPlay is ecstatic to announce that after the success of our Gothic Games and Disturbing Play Conference CFP, we are working to create an edited collection around the theme of the Gothic.
We are currently seeking abstracts of 300 words, along with 100 word author biographies, to be sent to firstname.lastname@example.org by Friday 7th of October. Please use the heading ‘Games That Haunt Us’. Final chapters will be 6000 words.
We are looking for chapters that focus on disruptive play, Gothic themes, disturbing mechanisms, and uneasy tension.
We are particularly keen for international applicants. We are also eager for abstracts which focus on Gothic themes in relation to Japan, the Southern States of America, and work linked to zombie theory from across South Africa.
Some prompts for your consideration (which should be a point of inspiration, and not limitation):
- Hauntological perspectives onFinal Fantasy VII
- The use of magic and fear in Ghost of Tsushima multiplayer’s experience
- Gothic artefacts
- Zombies, werewolves and vampires, too
- The posthuman Gothic
- Death and decay in videogames
- You can’t escape: labyrinths and mazes in game design
If you have any further questions then please email email@example.com