Romanticism Now: We. The Revolution (Polyslash, 2019) between Shelley and Burke: Gamifying the Romantic debate on the French Revolution, Part 2

By Jack Orchard

PART TWO – ‘You are supposed to suffer to make others laugh or grieve’

This is a continuation of We. The Revolution (Polyslash, 2019) between Shelley and Burke: Gamifying the Romantic debate on the French Revolution, Part 1, available here

The gameplay loop of We. The Revolution is based on the player’s balancing of their reputation between four factions in Paris – the ‘common folk’ (an agglomerate category which includes the sans culottes, the enragé, and associated journalists like Jean Paul Marat), the ‘revolutionaries’ (shorthand for reformist intellectuals, including the Jacobins and the Girondins), the ‘aristocracy’ (who only emerge after the execution of Louis XVI, and who encompass ideas associated with the émigré nobles who fled the Terror, as well as providing a framework for considering attitudes lingering from the ancien regime) and, finally, Fidele’s own family, consisting of his father, Aldric, adult son, Bernard, younger son Frederic, and wife Mathilde. The game takes place primarily in the courtroom, with Fidele presiding over cases which combine famous historical trials (Louis XVI & Marie Antoinette, Madame Roland, Charlotte Corday) with fictional examples chosen either to exemplify in-game themes such as fratricide, or to explore the social fallout of the Terror and the …read more

Source:: https://www.bars.ac.uk/blog/?p=4010